1.5 KiB
1.5 KiB
How to Ask for Help on YeetGeese
When prompting an AI about this project, include:
- Godot version: "Godot 4.x" (use GDScript 4 syntax: typed signals,
@onready, match/enums) - Node context: e.g., "
TowerBase.gdextendingNode2Dwith a childProjectileSpawnerMarker2D" - Goal + constraint: "Make fire rate scale with tower level without hardcoding values."
Coding Conventions We Follow
- Prefer
Resource-backed stats over exported hardcoded numbers where balance changes are expected. - Use named signals:
signal damage_dealt(amount: int),signal mob_killed(currency_reward: int) - Keep scenes small; compose behavior across nodes rather than one 1000-line script.
- Always type variables and return values in GDScript 4 style.
Prompt Templates That Work Well
- "Write a GDScript 4
find_target()that picks the enemy furthest along its path from this tower, using_get_enemies_in_range() -> Array[EnemyMob]." - "Refactor this hardcoded fire rate into a
TowerStats.resResource and show how the tower reads it on spawn." - "Implement a placement preview cursor that snaps to a grid and turns red where
_can_build_at()returns false."
What I Expect From You (AI)
- Return complete, runnable GDScript 4 with comments explaining node setup.
- Flag any Godot 3 vs 4 API differences (e.g.,
move_and_slide()behavior, signal typing). - If a request needs multiple scenes, describe the scene hierarchy before showing code.
Read ARCHITECTURE.md for system boundaries and data flow expectations.