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How to Ask for Help on YeetGeese

When prompting an AI about this project, include:

  1. Godot version: "Godot 4.x" (use GDScript 4 syntax: typed signals, @onready, match/enums)
  2. Node context: e.g., "TowerBase.gd extending Node2D with a child ProjectileSpawner Marker2D"
  3. Goal + constraint: "Make fire rate scale with tower level without hardcoding values."

Coding Conventions We Follow

  • Prefer Resource-backed stats over exported hardcoded numbers where balance changes are expected.
  • Use named signals: signal damage_dealt(amount: int), signal mob_killed(currency_reward: int)
  • Keep scenes small; compose behavior across nodes rather than one 1000-line script.
  • Always type variables and return values in GDScript 4 style.

Prompt Templates That Work Well

  • "Write a GDScript 4 find_target() that picks the enemy furthest along its path from this tower, using _get_enemies_in_range() -> Array[EnemyMob]."
  • "Refactor this hardcoded fire rate into a TowerStats.res Resource and show how the tower reads it on spawn."
  • "Implement a placement preview cursor that snaps to a grid and turns red where _can_build_at() returns false."

What I Expect From You (AI)

  • Return complete, runnable GDScript 4 with comments explaining node setup.
  • Flag any Godot 3 vs 4 API differences (e.g., move_and_slide() behavior, signal typing).
  • If a request needs multiple scenes, describe the scene hierarchy before showing code.

Read ARCHITECTURE.md for system boundaries and data flow expectations.