[Phase 5] Audio & Visual Polish #8

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opened 2026-09-03 14:11:42 -07:00 by letteka · 0 comments
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Goal: Add audio, visual effects, and polish to make the game feel professional.

1. Sound Design System

Implement comprehensive audio:

  • Goose honk variations (throw sound, impact sound)
  • Enemy sounds (roars, death cries, attack sounds)
  • Background ambience for different areas
  • UI click/hover/selection sounds
  • Menu navigation sounds
  • Win/lose fanfare or sound effects

2. Visual Effects (VFX)

Create engaging particle systems:

  • Goose trail/spin effect during flight
  • Impact sparks when geese hit enemies
  • Death particles for enemies (feathers, blood splatter)
  • Ground impact rings on goose land
  • Currency glow/collection effects
  • Wave transition effects
  • Screen shake on major impacts
  • Damage flash on player/enemy hits

3. UI Polish

Refine user interface:

  • Clean, readable health and currency display
  • Smooth transitions between menus
  • Tooltip information for upgrades/enemies
  • Loading screens with game art
  • Menu animations
  • High contrast for readability
  • Mobile-friendly touch controls if applicable

4. Particle System Manager

Create reusable VFX framework:

  • Define particle resources for each effect type
  • Configure emitter types (point, line, ring)
  • Set particle lifespan, size, color variation
  • Adjust emission rate and gravity
  • Enable/disable for performance optimization

5. Lighting & Atmosphere

Enhance visual atmosphere:

  • Appropriate lighting mood (dusk/dawn/night works well for stealth feel)
  • Shadow quality settings
  • Bloom/post-processing effects
  • Color grading consistent with theme
  • Fog/mist for depth

Exit Criteria:

  • All core actions have distinct sound feedback
  • VFX enhance clarity without overwhelming
  • UI is intuitive and aesthetically pleasing
  • Game feels cohesive and polished
**Goal:** Add audio, visual effects, and polish to make the game feel professional. ### 1. Sound Design System Implement comprehensive audio: - Goose honk variations (throw sound, impact sound) - Enemy sounds (roars, death cries, attack sounds) - Background ambience for different areas - UI click/hover/selection sounds - Menu navigation sounds - Win/lose fanfare or sound effects ### 2. Visual Effects (VFX) Create engaging particle systems: - Goose trail/spin effect during flight - Impact sparks when geese hit enemies - Death particles for enemies (feathers, blood splatter) - Ground impact rings on goose land - Currency glow/collection effects - Wave transition effects - Screen shake on major impacts - Damage flash on player/enemy hits ### 3. UI Polish Refine user interface: - Clean, readable health and currency display - Smooth transitions between menus - Tooltip information for upgrades/enemies - Loading screens with game art - Menu animations - High contrast for readability - Mobile-friendly touch controls if applicable ### 4. Particle System Manager Create reusable VFX framework: - Define particle resources for each effect type - Configure emitter types (point, line, ring) - Set particle lifespan, size, color variation - Adjust emission rate and gravity - Enable/disable for performance optimization ### 5. Lighting & Atmosphere Enhance visual atmosphere: - Appropriate lighting mood (dusk/dawn/night works well for stealth feel) - Shadow quality settings - Bloom/post-processing effects - Color grading consistent with theme - Fog/mist for depth ### Exit Criteria: - All core actions have distinct sound feedback - VFX enhance clarity without overwhelming - UI is intuitive and aesthetically pleasing - Game feels cohesive and polished
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Reference: letteka/YeetGeese#8