[Phase 7] Release Preparation & Launch #10

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opened 2026-09-03 14:16:23 -07:00 by letteka · 0 comments
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Goal: Polish, test, and prepare the game for release.

1. Bug Squashing

Create issue tracker for bug management:

  • Categorize bugs by severity (critical, major, minor)
  • Link related issues to root cause analysis
  • Prioritize fixes based on gameplay impact
  • Track regression testing after fixes

2. Performance Optimization

Profile and optimize the game:

  • Frame time profiling across all scenes
  • Memory usage analysis and leak prevention
  • Texture atlas optimization for draw calls
  • Draw call reduction techniques
  • Level of Detail (LOD) implementation
  • Profiling tools integration (Godot built-in)

3. Accessibility Features

Make the game inclusive:

  • Colorblind-friendly UI color schemes
  • Subtitles/captions for audio cues
  • Remappable controls for different play styles
  • Colorblind mode toggle
  • Text size scaling options
  • Visual alternatives to audio-only alerts

4. Documentation & Artwork

Prepare launch assets:

  • Screenshots and GIFs of gameplay highlights
  • Short promotional video (1-3 minutes)
  • Steam/Itch.io page description and tags
  • Developer notes for press coverage
  • Social media graphics (Twitter/X, Discord)

5. Distribution Platform Setup

Set up release channels:

  • Upload Godot project to Itch.io/GitHub Releases
  • Prepare for Steam port if desired (Steamworks integration)
  • Mod support setup if applicable (godotengine.org/assetlib)
  • Generate installer or package script

6. Post-Launch Support Plan

Plan ongoing maintenance:

  • Community feedback channels (Discord, forums)
  • Planned DLC/content update schedule
  • Patch notes format and frequency
  • Community modding tools if applicable

Exit Criteria:

  • No critical bugs remaining
  • Performance targets met (stable 60fps on target hardware)
  • All accessibility features implemented
  • Launch assets complete and approved
  • Distribution platforms configured
**Goal:** Polish, test, and prepare the game for release. ### 1. Bug Squashing Create issue tracker for bug management: - Categorize bugs by severity (critical, major, minor) - Link related issues to root cause analysis - Prioritize fixes based on gameplay impact - Track regression testing after fixes ### 2. Performance Optimization Profile and optimize the game: - Frame time profiling across all scenes - Memory usage analysis and leak prevention - Texture atlas optimization for draw calls - Draw call reduction techniques - Level of Detail (LOD) implementation - Profiling tools integration (Godot built-in) ### 3. Accessibility Features Make the game inclusive: - Colorblind-friendly UI color schemes - Subtitles/captions for audio cues - Remappable controls for different play styles - Colorblind mode toggle - Text size scaling options - Visual alternatives to audio-only alerts ### 4. Documentation & Artwork Prepare launch assets: - Screenshots and GIFs of gameplay highlights - Short promotional video (1-3 minutes) - Steam/Itch.io page description and tags - Developer notes for press coverage - Social media graphics (Twitter/X, Discord) ### 5. Distribution Platform Setup Set up release channels: - Upload Godot project to Itch.io/GitHub Releases - Prepare for Steam port if desired (Steamworks integration) - Mod support setup if applicable (godotengine.org/assetlib) - Generate installer or package script ### 6. Post-Launch Support Plan Plan ongoing maintenance: - Community feedback channels (Discord, forums) - Planned DLC/content update schedule - Patch notes format and frequency - Community modding tools if applicable ### Exit Criteria: - No critical bugs remaining - Performance targets met (stable 60fps on target hardware) - All accessibility features implemented - Launch assets complete and approved - Distribution platforms configured
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Reference: letteka/YeetGeese#10