Goal: Polish, test, and prepare the game for release.
1. Bug Squashing
Create issue tracker for bug management:
Categorize bugs by severity (critical, major, minor)
Link related issues to root cause analysis
Prioritize fixes based on gameplay impact
Track regression testing after fixes
2. Performance Optimization
Profile and optimize the game:
Frame time profiling across all scenes
Memory usage analysis and leak prevention
Texture atlas optimization for draw calls
Draw call reduction techniques
Level of Detail (LOD) implementation
Profiling tools integration (Godot built-in)
3. Accessibility Features
Make the game inclusive:
Colorblind-friendly UI color schemes
Subtitles/captions for audio cues
Remappable controls for different play styles
Colorblind mode toggle
Text size scaling options
Visual alternatives to audio-only alerts
4. Documentation & Artwork
Prepare launch assets:
Screenshots and GIFs of gameplay highlights
Short promotional video (1-3 minutes)
Steam/Itch.io page description and tags
Developer notes for press coverage
Social media graphics (Twitter/X, Discord)
5. Distribution Platform Setup
Set up release channels:
Upload Godot project to Itch.io/GitHub Releases
Prepare for Steam port if desired (Steamworks integration)
Mod support setup if applicable (godotengine.org/assetlib)
Generate installer or package script
6. Post-Launch Support Plan
Plan ongoing maintenance:
Community feedback channels (Discord, forums)
Planned DLC/content update schedule
Patch notes format and frequency
Community modding tools if applicable
Exit Criteria:
No critical bugs remaining
Performance targets met (stable 60fps on target hardware)
All accessibility features implemented
Launch assets complete and approved
Distribution platforms configured
**Goal:** Polish, test, and prepare the game for release.
### 1. Bug Squashing
Create issue tracker for bug management:
- Categorize bugs by severity (critical, major, minor)
- Link related issues to root cause analysis
- Prioritize fixes based on gameplay impact
- Track regression testing after fixes
### 2. Performance Optimization
Profile and optimize the game:
- Frame time profiling across all scenes
- Memory usage analysis and leak prevention
- Texture atlas optimization for draw calls
- Draw call reduction techniques
- Level of Detail (LOD) implementation
- Profiling tools integration (Godot built-in)
### 3. Accessibility Features
Make the game inclusive:
- Colorblind-friendly UI color schemes
- Subtitles/captions for audio cues
- Remappable controls for different play styles
- Colorblind mode toggle
- Text size scaling options
- Visual alternatives to audio-only alerts
### 4. Documentation & Artwork
Prepare launch assets:
- Screenshots and GIFs of gameplay highlights
- Short promotional video (1-3 minutes)
- Steam/Itch.io page description and tags
- Developer notes for press coverage
- Social media graphics (Twitter/X, Discord)
### 5. Distribution Platform Setup
Set up release channels:
- Upload Godot project to Itch.io/GitHub Releases
- Prepare for Steam port if desired (Steamworks integration)
- Mod support setup if applicable (godotengine.org/assetlib)
- Generate installer or package script
### 6. Post-Launch Support Plan
Plan ongoing maintenance:
- Community feedback channels (Discord, forums)
- Planned DLC/content update schedule
- Patch notes format and frequency
- Community modding tools if applicable
### Exit Criteria:
- No critical bugs remaining
- Performance targets met (stable 60fps on target hardware)
- All accessibility features implemented
- Launch assets complete and approved
- Distribution platforms configured
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Goal: Polish, test, and prepare the game for release.
1. Bug Squashing
Create issue tracker for bug management:
2. Performance Optimization
Profile and optimize the game:
3. Accessibility Features
Make the game inclusive:
4. Documentation & Artwork
Prepare launch assets:
5. Distribution Platform Setup
Set up release channels:
6. Post-Launch Support Plan
Plan ongoing maintenance:
Exit Criteria: