Change to over the shoulder third person instead of first person.
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Here is a practical phase plan for **YeetGeese**, a first-person tower defense game where the main weapon is thrown geese, built in **Godot 4**. I’m assuming the core fantasy is: the player is in a 3D arena, enemies approach, and the player throws geese either as projectiles, temporary turrets, or both. The plan below is structured so you can build a small playable prototype first, then expand into a full indie game.
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Here is a practical phase plan for **YeetGeese**, an over-the-shoulder third-person tower defense game where the main weapon is thrown geese, built in **Godot 4**. I’m assuming the core fantasy is: the player is in a 3D arena, enemies approach, and the player throws geese either as projectiles, temporary turrets, or both. The plan below is structured so you can build a small playable prototype first, then expand into a full indie game.
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---
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@@ -103,14 +103,14 @@ Here is a practical phase plan for **YeetGeese**, a first-person tower defense g
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---
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# Phase 1: Core Playable Prototype
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**Goal:** Prove that throwing geese at enemies in a first-person tower defense arena is fun.
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**Goal:** Prove that throwing geese at enemies in an over-the-shoulder third-person tower defense arena is fun.
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This is the most important phase. Do not focus on art yet. Use greybox shapes and placeholder audio.
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## Core Systems to Build
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### 1. First-Person Player Controller
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Create a first-person controller using Godot’s `CharacterBody3D`.
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### 1. Third-Person Player Controller
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Create an over-the-shoulder third-person player controller using Godot’s `CharacterBody3D`.
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Basic structure:
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```text
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@@ -273,7 +273,7 @@ A single playable scene where the player can:
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# Phase 2: Tower Defense Core Systems
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**Goal:** Turn the prototype into a real tower defense game by adding towers, upgrades, enemy variety, and a more complete loop.
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This phase is where YeetGeese becomes its own genre hybrid: first-person action + tower defense strategy.
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This phase is where YeetGeese becomes its own genre hybrid: third-person action + tower defense strategy.
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## Design Decision: How Do Geese Function as Towers?
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@@ -527,7 +527,7 @@ Enemies attack the player directly.
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Pros:
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- Simple.
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- Feels first-person.
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- Feels third-person.
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Cons:
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- Less tower defense feel.
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@@ -710,7 +710,7 @@ Audio mixing:
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- UI sounds should be subtle.
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## Performance Goals
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For a first-person 3D indie game, aim for:
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For a third-person 3D indie game, aim for:
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- 60 FPS on mid-range PC.
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- 30 FPS minimum on low-end PC.
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- Stable frame time.
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@@ -1006,7 +1006,7 @@ Prepare:
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- Tags:
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- Indie.
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- Tower Defense.
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- First-Person.
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- Third-Person.
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- Action.
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- Strategy.
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- Funny.
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@@ -1312,7 +1312,7 @@ For a tighter indie scope, the full project could be around **6–12 months part
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- Keep the MVP small.
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- Cut anything that is not core to “thrown geese.”
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## 2. First-Person + Tower Defense Confusion
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## 2. Third-Person vs. Tower Defense Confusion
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**Risk:** Players do not understand whether this is a shooter, platformer, or tower defense.
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**Solution:**
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@@ -1397,7 +1397,7 @@ If you want a very concrete start, do this for two weeks.
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- Create simple greybox arena.
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## Days 4–7: Player + Goose
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- Build first-person controller.
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- Build third-person player controller.
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- Add mouse look.
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- Add throw input.
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- Create goose projectile.
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@@ -1,14 +1,14 @@
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# YeetGeese - Design Document
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## Game Concept
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**YeetGeese** is a first-person tower defense game where the player defends a base by throwing geese as powerful projectiles. The core fantasy is absurdly simple but deeply satisfying: enemies approach your objective, and you yeet geese at them to stop them.
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**YeetGeese** is an over-the-shoulder third-person tower defense game where the player defends a base by throwing geese as powerful projectiles. The core fantasy is absurdly simple but deeply satisfying: enemies approach your objective, and you yeet geese at them to stop them.
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---
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## Core Fantasy
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> *"I am alone in a 3D farm arena. Farm animals march toward my base. I aim with mouse, throw with a click, and watch geese crash into foes with satisfying honks, spins, and impact. Each throw feels powerful and purposeful."*
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> *"I am alone in a 3D farm arena, viewed from behind my shoulders. Farm animals march toward my base. I aim with mouse, throw with a click, and watch geese crash into foes with satisfying honks, spins, and impact. Each throw feels powerful and purposeful."*
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- **Player**: A lone defender in first-person
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- **Player**: A lone defender in over-the-shoulder third-person
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- **Weapon**: Throwable geese that act as both projectiles and temporary turrets
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- **Objective**: Protect the base from waves of approaching farm animals (Pigs, Chickens)
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- **Juice**: Every goose hit produces satisfying feedback (honks, feathers, screen shake)
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@@ -24,7 +24,7 @@
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### Breakdown:
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1. **Enemies spawn** at designated points and march toward the base
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2. **Player moves** through the arena, positioning for optimal throws
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2. **Player moves** through the arena in third-person, positioning for optimal throws
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3. **Player aims and yeets geese** using mouse look and click
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4. **Geese impact enemies**, dealing damage or causing knockback/stun
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5. **Currency drops** (feathers) from defeated enemies
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@@ -41,9 +41,8 @@
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- Neutral terrain allowing free movement
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### One Player Controller
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- First-person movement (WASD + mouse look)
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- Throw input (left mouse button)
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- Basic health system
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- **Player Controller**: Over-the-shoulder third-person view (WASD + mouse look, throw input)
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- **Basic health system**
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### One Goose Type
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- **Basic Goose**: Standard projectile goose
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