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# GameState.gd
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extends Node
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# --- COLLISION LAYERS (TASK 4) ---
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const LAYER_ENVIRONMENT = 1 # Environment/terrain
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const LAYER_PLAYER = 2 # Player character
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const LAYER_ENEMY = 3 # Enemy mobs
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const LAYER_GOOSE_PROJECTILE = 4 # Goose projectiles
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const LAYER_TURRET = 5 # Fixed towers/turrets
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const LAYER_PICKUP = 6 # Currency, power-ups
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const LAYER_UI_TRIGGER = 7 # UI interaction zones
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var score = 0
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var currency = 100
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var current_wave = 0
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