Initial project setup (#1)
Validate Project / validate (push) Successful in 15s

Reviewed-on: #1
Co-authored-by: Andrew Kettel <andrew.kettel@gmail.com>
This commit was merged in pull request #1.
This commit is contained in:
2026-08-27 16:55:51 -07:00
committed by letteka
parent e68f126f32
commit 2ae772bcef
5 changed files with 51 additions and 39 deletions
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name: Verify Export Config
on: workflow_dispatch
jobs:
check:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Download export templates (cached)
run: |
mkdir -p .godot/export_templates
wget -qO- https://github.com/godotengine/godot/releases/download/4.3-stable/Godot_v4.3-stable_export_templates.tpz \
| tar xzf - -C .godot/export_templates --strip-components=1
- name: Validate project compiles cleanly
run: godot --headless --quit-after-editor-checks 2>&1 | tee editor.log
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name: GDScript Lint
on: [push, pull_request]
jobs:
lint:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Run gd-lint
run: |
pipx install godot-lint
gd_lint src/ --error-on-warn --ignore=core/,tools/
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name: Run Tests
on: [push]
jobs:
test:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Install Godot CLI
run: |
wget -q https://github.com/godotengine/godot/releases/download/4.3-stable/Godot_v4.3-stable_linux.x86_64.zip
unzip -qq *.zip -d /tmp/ && sudo cp "/tmp/Godot v4.3 stable/Godot_v4.3-stable_linux.x86_64" /usr/local/bin/godot && chmod +x /usr/local/bin/godot
- name: Run headless tests
run: |
godot --headless --script res://tests/run_tests.gd --quit-after-tests
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name: Validate Project
on: [push, pull_request]
jobs:
validate:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Install Godot stable
run: |
wget -q https://github.com/godotengine/godot/releases/download/4.7.2-stable/Godot_v4.7.2-stable_linux.x86_64.zip
unzip -qq *.zip -d /tmp/godot-install/
GODOT_BIN=$(find /tmp/godot-install/ -type f -name "Godot_*linux.x86_64" | head -1)
sudo cp "$GODOT_BIN" /usr/local/bin/godot && chmod +x /usr/local/bin/godot
- name: Check project opens cleanly headless
run: |
godot --headless --path . 2>&1 | tee editor.log || true