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# AudioManager.gd
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extends Node
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var music_player # Reference to AudioStreamPlayer for background music
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func _ready():
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print("AudioManager loaded. Ready to play sounds.")
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func play_sfx(sound_path: String):
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# Logic to play a sound effect
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pass
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func play_music(stream: AudioStream):
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# Logic to set and play background music
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pass
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# SettingsManager.gd
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extends Node
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const SETTINGS_PATH = "user://settings.save"
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func save_setting(key: String, value):
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print("Saving setting: " + key)
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# Logic to serialize and save settings data
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pass
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func load_setting(key: String):
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print("Loading setting: " + key)
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# Logic to read saved setting data
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return null
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