Updating gitea workers and adding gdunit4 and fake test.
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extends SceneTree
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func _ready() -> void:
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var result := GdUnit4Runner.run_in_current_scene([], false)
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quit(result.exit_code)
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@@ -0,0 +1,8 @@
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extends GdUnitTest
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func setUp() -> void:
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pass # runs before each test case
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func test_something_basic() -> void:
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var value := 42
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assertEquals(42, value)
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